3. Methods#
Long programs become unmanageable when all code lives in one place. Methods let you name a block of code, give it inputs, and call it from anywhere. This chapter shows how to define, design, and invoke methods in C#.
Why this chapter matters
Methods are the primary tool for organizing code and avoiding repetition:
repeated logic in one place means one fix reaches every caller
named methods make programs readable — code tells a story
parameters make methods flexible; return values make them composable
static methods let you organize helper logic without objects
Learning goals
By the end of this chapter, you should be able to:
define methods with parameters and return types
call methods and use their return values
design a method signature that communicates intent clearly
understand the difference between
voidand value-returning methods